![]() ![]() The first thing that'll irk you will probably be what the program does to your palette. Drop an event somewhere with your new chars graphics (or make your hero it) and walk around. Click Import, find your file, and select it. Go back to RM2000 and open Export and Import Resources again. When you opened it in MSPaint, it should have automatically opened it as a 256 color file in its own native palette and will save as such anyway, but make sure you avoid saving it as a 24-bit bmp. Save the file under a new name as a 256-color bmp. Don't use that particular shade for green clothing/hair. Keep in mind that the green background is the 'transparent' color. Copy/Paste your new sprites over top of the old ones. It can write RPG Maker MVs database and events into datasheets for Excel or CSV, and read them. Each frame is a 24x32 box, so any sprites you draw will have to remain within those borders. This software is a support application to exchange databases of RPG Maker MV into Excel or CSV format. Lots of people here just use MSPaint You'll see that you have 8 sets of characters with all their basic movement sprites : Up, Down, Left Right, B, A, Start. Open the newly exported char1 with your favorite graphics program. Open the 'Import and Export Resources' menu 2.
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